Gear Charts

Gear
When determining random treasure, use the charts below. Keep in mind that the chart can be used to determine rarity as well.

1. First roll to see what kind of item is found.

2. Then refer to a secondary chart to determine exact qualities.

3. Then, find the resilience of the item; this determines the material it is made out of.

4. Then, move on to the echantment chart to find out which specific enchantments the piece of gear has.

5. FInally, roll for quality.

Coins

Accessories

Accessories can have only one enchantment. Weapons

Weapons can have up to two enchamtnments. After finding the weapon group, roll on the second chart for specific item. Armor

Armor can have up to 3 enchantments.

Channeling Item

Channeling items may have up to one enchantment on them.

Resilience

The resilience of the item determines the material it is made out of. Roll an additional die if the exact material is still not obvious. Runic Obsidian isn't on the chart, as its existance is only fabled.

Enchantments

Make a roll for each enchantment slot an item can have. A roll of "none" means no enchantment for that slot. Rolling the same enchantment twice warrents a reroll. Channeling items count as 'weapons' on the chart.