Armor

There are many different kinds of armor, each having their own strengths, weaknesses and reasons for a character to equip. Some armor may give a character heavy defenses, but limit his mobility and combat effectiveness. Armor covering a character's torso is used when determining his armor rating. However, advanced attacks made against specific parts of the body are rolled against the armor covering that specific part. The primary piece of armor covering the body, typically referred to as a Hauberk, covers the chest, shoulders, and thighs. Other pieces of armor include, Helmets, Gauntlets, Grieves, and arm and leg coverings for added protection. Armor grants an armor rating equal to the resilience of the material it is made out of. However, material can be reinforced to provide extra protection. Basic, or light armor is typically chainmail, while 'full' armor is typically reinforced plate.

Full Armor Penalty: Armor categorized as 'full' incurs a penalty to the wearer as the weight and bulkiness hinders him. Full armor typically extends to cover the wearer's neck, upper arms, and down to their knees. Wearing full armor penalizes a character's agility roll and AP by 1.

Armor Durability: Armor has its own set of hit points, determined by its quality, when it is initially crafted. Normal attacks made against a character do not reduce his armor's hit points. Advanced attacks against must be made against armor specifically in order to damage it. Once a piece of armor's hit points is reduced to 0, it is considered broken and unwearable. It must be repaired before it can be used again.

Shields: Shields do not grant an armor bonus but instead grant a Block rating. This rating is based on the size of the shield instead of the resilience rating of the material it was made out of. Like armor, shields also have durability. There are several different kinds of shields.

Buckler - Small shield that grant +2 to block, they can be worn on the arm even if the attacker has both hands occupied. Bucklers do not grant the additional 1AP that shields normally grant.

Round – Small shield that grants +4 to block.

Kite – Medium shield that grants +5 block.

Tower – Large shield that covers the entire front of the body and grants +6 block. Because of their size and weight, tower shields reduce a character's AP by 1 instead of granting an AP.

