Weapon Groups

Weapons are divided into different groups based on how they are used in combat. When putting ranks into a weapon, one must choose from one of the groups below. Essentially, all weapons in the same group are treated the same for most purposes.



Slashing Weapons: This weapon group covers most one-handed swords and axes. These weapons normally deal one point of damage. A critical hit with with a slashing weapon causes bleeding.

Crushing Weapons: Crushing weapons refers to one-handed clubs, maces and flails and deal 1 damage. Critical strikes with blunt weapons render effected limbs useless. Note that a simple wooden staff would count as a crushing weapon, instead of a two-handed weapon; even if it was held in both hands.

Two-Handed Weapons: Two-handed weapons are large weapons, such as great-swords or polearms. Because of the size of these weapons, they can strike at a target outside the range of a normal one-handed weapon. Two-handed weapons require a score of at least 5 strength to wield. These weapons deal 2 points of damage. When a target is critically struck by a weapon in this group, the wound begins bleeding and the effected limb is rendered useless.

One handed weapons wielded in both hands are not considered true two-handed weapons. They still only deal 1 point of damage. However, two-handed abilities and techniques can still be used with a one-handed weapon wielded in this way. A character my choose to wield a one-handed weapon as a true two-handed weapon; but his action points are adjusted down to his rank in two-handed weapons.

Ranged Weapons: Ranged weapons refer bows and crossbows. Critical strikes with them pierce armor up to two resilience higher than the material used for the arrowhead. They also stun the target for one round.

Small Weapons: Small weapons are light weapons, such as daggers or knives. They cannot be used in two hands. Critical strikes with daggers are well-placed strikes that bypass armor and cause 3 points of damage.

Unique Weapons: Weapons that do not fall into any other weapon group, or are custom created; count as unique weapons. Having ranks in a unique weapon does not give ranks to other unique weapons. Examples of unique weapons are Blowguns, Slings, Saps, Nanchaku, Whips, Bolas, and Nets.